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- > > > As you can see, the accelerated DSP is the most important part of Falcon
- > > > for BadMood. It seems that we should have two versions of BM - one for
- > > > DSP machines (Falcon 030) and the other one for MC68030/40 (TT, Medusa,
- > > > AfterBurner).
- > >
- > > No byte/word per pixel mode available for the TT.. sorry.
- >
- > You could rewrite the display routines to fit the TT. It will probably
- > be slower, but I can't see why it can't be done. Is there someone that
- > would like to do an TT/Medusa/Hades version? It would be very nice. Maybe
-
- Not that I'd have any use for a version that won't be running on a Falcon,
- but, as I think you all have noticed, I do believe there _should_ be a
- completely free version of BAD MOOD.
-
- So, is there anyone who'd like to help rewrite the parts of BAD MOOD that
- Doug's black box DSP code implements? Apart from that code there shouldn't
- be much that must be changed to make it all work in any 256 colour mode.
- Of course the chunky to planar conversion needed if we're going to texture
- map will take some time, but on an '040 it shouldn't be too bad.
-
- --
- Chalmers University | Why are these | e-mail: rand@cd.chalmers.se
- of Technology | .signatures | johan@rand.thn.htu.se
- | so hard to do | WWW/ftp: rand.thn.htu.se
- Gothenburg, Sweden | well? | (MGIFv5, QLem, BAD MOOD)
-
-